Site updated to a new theme - a theme I wrote with the thematic framework. Please comment here if you see any bugs with the site
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Site updated to a new theme - a theme I wrote with the thematic framework. Please comment here if you see any bugs with the site
I decided to try to build an SVG to java applet convertor (not with batik since this should be for me to learn from). Obviously it won’t be easy and I won’t be able to implent everything but it’s worth a try ![]()
I checked my java programming abilities to see if I can draw something - you can see the result below.
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The site has been updated with several things:
I hope to submit some more Tutorials soon - Tutorials on coding in Java/Python.
Today, I stumbled uppon an article which I strongly recomend any beginner artist to read, especially if they are 3D artists.
This article is about the process which is needed to become a great artist. Most of us when we get a new program, Try to learn just a bit and then they are off to start some grandiose work which will usually fail because of the lack of expirience.
Every beginner artist makes some mistakes, and those mistakes can sometimes lead to giving up on art.
There are lots of cases where you want to squeeze a picture’s filesize. Sometimes a small picture can be 250+ KB while a bigger picture can be only 10KB. This is because of the different filetypes.
Today I’m going to teach you, how to choose the optimal filetype for your picture.
Although this tutorial uses GIMP (all the instructions about plugins and menus are for GIMP), this should help users of other programs that have basic understanding of their program.
as you can see if you visited this site earlier, this website is now upgraded with a new theme - a modified version of the mushblue theme from wordpress.net
Feedback on the new look is appriciated
In this tutorial, you will learn the Path Tool (aka Pentool) in GIMP. The Path Tool is used to create complex shapes and curves. Many people don’t use it since it’s too complicated, However today I’m going to show you that it’s not.
Here is what we are going to make:

Click to view fullsize
In this tutorial we are going to model a soccer ball (aka footbal, BuckyBall). I have searched the web and I have seen many great ways to do it, but they all had one problem - it’s impossible to do them in blender.
I recently found a way to do this using the blender deafult shapes and the subsurf modifier. Most people use the smoothing abilities of subsurfing, however I’m going to use the geometrical ability of the subsurf to create the Soccer Ball.
Note: As someone pointed out, I discovered this is not an exact model, the number of hexagons is not 20 as it is in a real soccer ball. Nevertheless, it’s good for backgrounds and other places where accuracy isn’t to important.
Finally!
I have a website
Like most websites/blogs this will be a bit empty on the begining (I can’t think of a way to make content magically appear)
This website is still in a building process - you might see more changes every time you enter.
Some people now me on other places as LIMN (on GIMPtalk), LightningIsMyName (most places), Lightning (Blender artists forum).
I expect a lot of traffic soon - I’m going to upload a blender3d tutorial that will hopefully attract lots of people here.
Good luck to myself and I hope you enjoy my website =)