Archive for June 12th, 2008

Here is what we are going to make:
Soccer Ball Preview - Click to view Fullsize
Click to view fullsize

In this tutorial we are going to model a soccer ball (aka footbal, BuckyBall). I have searched the web and I have seen many great ways to do it, but they all had one problem - it’s impossible to do them in blender.

I recently found a way to do this using the blender deafult shapes and the subsurf modifier. Most people use the smoothing abilities of subsurfing, however I’m going to use the geometrical ability of the subsurf to create the Soccer Ball.

Note: As someone pointed out, I discovered this is not an exact model, the number of hexagons is not 20 as it is in a real soccer ball. Nevertheless, it’s good for backgrounds and other places where accuracy isn’t to important.

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Finally!

I have a website :D Like most websites/blogs this will be a bit empty on the begining (I can’t think of a way to make content magically appear)
This website is still in a building process - you might see more changes every time you enter.

Some people now me on other places as LIMN (on GIMPtalk), LightningIsMyName (most places), Lightning (Blender artists forum).
I expect a lot of traffic soon - I’m going to upload a blender3d tutorial that will hopefully attract lots of people here.

Good luck to myself and I hope you enjoy my website =)

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