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	<title>LightningIsMyName's Website</title>
	<atom:link href="http://limn.0fees.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://limn.0fees.net</link>
	<description>A website of Art, Coding and Tutorials</description>
	<pubDate>Sat, 10 Jul 2010 18:37:59 +0000</pubDate>
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	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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			<item>
		<title>Website moved</title>
		<link>http://limn.0fees.net/2010/07/09/website-moved/</link>
		<comments>http://limn.0fees.net/2010/07/09/website-moved/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 13:22:11 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/2010/07/09/website-moved/</guid>
		<description><![CDATA[I have moved to a new and better website which you can find here: http://lightningismyname.blogspot.com/
The content will be gradually moved to the new website in the next weeks.
]]></description>
			<content:encoded><![CDATA[<p>I have moved to a new and better website which you can find here: <a title="http://lightningismyname.blogspot.com/" href="http://lightningismyname.blogspot.com/">http://lightningismyname.blogspot.com/</a></p>
<p>The content will be gradually moved to the new website in the next weeks.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Site Updated</title>
		<link>http://limn.0fees.net/2009/03/10/site-updated/</link>
		<comments>http://limn.0fees.net/2009/03/10/site-updated/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 14:29:18 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[site]]></category>

		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/2009/03/10/site-updated/</guid>
		<description><![CDATA[Site updated to a new theme - a theme I wrote with the thematic framework. Please comment here if you see any bugs with the site
]]></description>
			<content:encoded><![CDATA[<p>Site updated to a new theme - a theme I wrote with the thematic framework. Please comment here if you see any bugs with the site</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Java SVG Project - Preview</title>
		<link>http://limn.0fees.net/2008/08/23/java-svg-project-preview/</link>
		<comments>http://limn.0fees.net/2008/08/23/java-svg-project-preview/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 16:01:18 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[java svg applet]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/?p=21</guid>
		<description><![CDATA[I decided to try to build an SVG to java applet convertor (not with batik since this should be for me to learn from). Obviously it won&#8217;t be easy and I won&#8217;t be able to implent everything but it&#8217;s worth a try 
I checked my java programming abilities to see if I can draw something - [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to try to build an SVG to java applet convertor (not with batik since this should be for me to learn from). Obviously it won&#8217;t be easy and I won&#8217;t be able to implent everything but it&#8217;s worth a try <img src='http://limn.0fees.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
I checked my java programming abilities to see if I can draw something - you can see the result below.<br />
<span id="more-21"></span><br />
I also want to try to develop some java editing program using librsvg for the rendering. I&#8217;m not sure though whether it should be in Java Swing (Makes it multiplatform, and it&#8217;s the language I&#8217;m most used to) - this would be a bit slow since it&#8217;s interpeted, Or whether it should be C/Python with Gtk+ (C would be much faster since it&#8217;s compiled, yet my knowledge in C isn&#8217;t good and I like python).<br />
This project is probably huge and it will take me many many many hours so right now it&#8217;s just a distant dream&#8230;</p>
<p><applet archive="http://lightningismyname.googlepages.com/logo3.jar" code="Original_Logo.class" width="477" height="477"></applet><br />
Click on the applet to refresh the drawing</p>
<p>When I finish the summer semester in the University (which is really busy, luckily only one week is left) I&#8217;ll work on it more =)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Website updates</title>
		<link>http://limn.0fees.net/2008/07/10/website-updates/</link>
		<comments>http://limn.0fees.net/2008/07/10/website-updates/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 12:41:23 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/?p=13</guid>
		<description><![CDATA[The site has been updated with several things:

Migrated to WordPress 2.5.1 from WordPress 2.3.1
Submitted to Google!  
Post updates - from now on, Normal posts will be by the Author LightningIsMyName, and posts related to site updates (like this) will be posted by admin.
Social bookmarking buttons will be added (in a moment).
I&#8217;ll probably add the [...]]]></description>
			<content:encoded><![CDATA[<p>The site has been updated with several things:</p>
<ol>
<li>Migrated to WordPress 2.5.1 from WordPress 2.3.1</li>
<li>Submitted to Google! <img src='http://limn.0fees.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </li>
<li>Post updates - from now on, Normal posts will be by the Author LightningIsMyName, and posts related to site updates (like this) will be posted by admin.</li>
<li>Social bookmarking buttons will be added (in a moment).</li>
<li>I&#8217;ll probably add the Lightbox script for pictures on this website soon.</li>
</ol>
<p>I hope to submit some more Tutorials soon - Tutorials on coding in Java/Python.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>To Those Learning 3D</title>
		<link>http://limn.0fees.net/2008/07/03/to-those-learning-3d/</link>
		<comments>http://limn.0fees.net/2008/07/03/to-those-learning-3d/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 15:29:42 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[artist]]></category>

		<category><![CDATA[basics]]></category>

		<category><![CDATA[beginner]]></category>

		<category><![CDATA[blender]]></category>

		<category><![CDATA[inspiration]]></category>

		<category><![CDATA[process]]></category>

		<category><![CDATA[program]]></category>

		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/2008/07/03/to-those-learning-3d/</guid>
		<description><![CDATA[Today, I stumbled uppon an article which I strongly recomend any beginner artist to read, especially if they are 3D artists.
This article is about the process which is needed to become a great artist. Most of us when we get a new program, Try to learn just a bit and then they are off to start some grandiose work which will [...]]]></description>
			<content:encoded><![CDATA[<p><img id="NoPngEdit" class="alignleft" style="border: 0px;" src="http://i38.tinypic.com/2a92mw8.png" border="0" alt="Bsics of 3D art" width="100" height="75" />Today, I stumbled uppon an article which I strongly recomend any beginner artist to read, especially if they are 3D artists.<br />
This article is about the process which is needed to become a great artist. Most of us when we get a new program, Try to learn just a bit and then they are off to start some grandiose work which will usually fail because of the lack of expirience.<br />
Every beginner artist makes some mistakes, and those mistakes can sometimes lead to giving up on art.  </p>
<p><span id="more-12"></span></p>
<blockquote><p>Blender is a tool, not a process. If you can&#8217;t make something good without it, you won&#8217;t make something good with it. It doesn&#8217;t enable you to create a well-designed image without first being an artist and understanding the principles and elements of design.</p></blockquote>
<p>I strongly recomend any 3d artist, especially beginners, to read this. It&#8217;s probably the most insperational article you will read, and you will gain a lot from it.</p>
<p>The article can be found here: <a href="http://glenmoyes.com/articles/to_those_learning_3d.shtml">http://glenmoyes.com/articles/to_those_learning_3d.shtml</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Squeezing your Filesize (KB) - Tutorial</title>
		<link>http://limn.0fees.net/2008/06/25/squeezing-your-filesize-kb-tutorial/</link>
		<comments>http://limn.0fees.net/2008/06/25/squeezing-your-filesize-kb-tutorial/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 14:48:33 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[GIMP Tutorials]]></category>

		<category><![CDATA[color]]></category>

		<category><![CDATA[dither]]></category>

		<category><![CDATA[dithering]]></category>

		<category><![CDATA[file]]></category>

		<category><![CDATA[gif]]></category>

		<category><![CDATA[gimp]]></category>

		<category><![CDATA[grayscale]]></category>

		<category><![CDATA[indexed]]></category>

		<category><![CDATA[jpg]]></category>

		<category><![CDATA[layers]]></category>

		<category><![CDATA[png]]></category>

		<category><![CDATA[size]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/2008/06/25/squeezing-your-filesize-kb-tutorial/</guid>
		<description><![CDATA[There are lots of cases where you want to squeeze a picture&#8217;s filesize. Sometimes a small picture can be 250+ KB while a bigger picture can be only 10KB. This is because of the different filetypes.
Today I&#8217;m going to teach you, how to choose the optimal filetype for your picture.
Although this tutorial uses GIMP (all [...]]]></description>
			<content:encoded><![CDATA[<p>There are lots of cases where you want to squeeze a picture&#8217;s filesize. Sometimes a small picture can be 250+ KB while a bigger picture can be only 10KB. This is because of the different filetypes.<br />
Today I&#8217;m going to teach you, how to choose the optimal filetype for your picture.<br />
Although this tutorial uses GIMP (all the instructions about plugins and menus are for GIMP), this should help users of other programs that have basic understanding of their program.</p>
<p><span id="more-10"></span></p>
<p>First of all, let&#8217;s get to know the 3 common picture file types:</p>
<p><a title="JPG on wikipedia" href="http://en.wikipedia.org/wiki/Jpg">Jpeg</a> (aka Jpg) - Joint Photographic Experts Group. A filetype that has many compression options. Anything from ppor quality to high quality.</p>
<p><a title="PNG on wikipedia" href="http://en.wikipedia.org/wiki/Portable_Network_Graphics">PNG</a> - Portable Network Graphics. A filetype for high quality pictures. Unlike JPG, this filetype supports transparency and semi-transparency. Compression is based on the amount of colors in your picture. The less colors you have, the smaller the filesize will be.</p>
<p><a title="Gif on wikipedia" href="http://en.wikipedia.org/wiki/Gif">Gif</a> - Graphics Interchange Format. Supports animation and transparency. The main limitation on the filetype is that it&#8217;s limited for only 256 colors per picture. The only reason to choose this filetype, is if you have an animation.</p>
<p>If your picture has only few colors, or if it has transparency, I recomend using PNG. Otherwise, use JPG.<br />
I&#8217;m going to use the picture below for the tutorial:</p>
<p style="text-align: center"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/test.png" border="0" alt="" class="aligncenter" /></p>
<p><strong><span style="text-decoration: underline;">Jpg - How?</span></strong><br />
I recomend using Jpg when you really need to squeez a file.<br />
Let&#8217;s save the picture as a jpg. Assuming you are using GIMP, Go to the save as screen and type <em>MyFile.jpg</em> to save it as a jpg. If it has more then 1 layer or a layer mask you might get an export screen. Click Export.<br />
Now you should see this screen:</p>
<p style="text-align: center" align="left"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/jpg-default.png" border="0" alt="" width="297" height="262" class="aligncenter" /></p>
<p>Check the box that says &#8220;Show preview in image window&#8221; to see a preview with the final quality. I got this:</p>
<p style="text-align: center"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/test-1.jpg" border="0" alt="" width="500" height="150" class="aligncenter" /></p>
<p>As you can see, there is some loss of quality.<br />
So let&#8217;s increase the quality to 100:</p>
<p style="text-align: center"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/jpg-better.png" border="0" alt="" width="297" height="262" class="aligncenter" /><br />
<img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/test2-1.jpg" border="0" alt="" width="500" height="150" class="aligncenter" /></p>
<p>This is nice, but a close look would reveal that there is some loss of quality - take a close look on the black line of the letter F, and compare it with the source. If you still need more quality, it&#8217;s possible:</p>
<p align="center"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/jpg-super.png" border="0" alt="" width="483" height="513" class="aligncenter" /><br />
<img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/test3-1.jpg" border="0" alt="" width="500" height="150" class="aligncenter" /></p>
<p>I clicked the &#8216;+&#8217; sign next to the advance options, and changed the subsampling to <em>1X1 1X1 1X1 (best quality)</em>. Now, it&#8217;s almost impossible to find and loss of quality - this is good!</p>
<p><strong><span style="text-decoration: underline;">Jpg Tips and Tricks:</span></strong></p>
<ol>
<li>In order to reduce filesize, notice that the quality increases the filesize logerithmically. This means that decreasing the quality from 100 to 99 will decrease the filesize much more then decreasing the quality from 90 to 89.<br />
I usually try to save the Jpg on quality of 97.</li>
<li>Changing the subsampling to 1X1 and reducing the quality, can sometimes give better results then the default subsampling (<em>smallest file</em>) with higher quality. Play with the subsampling and quality untill you find the best ratio between quality and filesize.</li>
<li>Jpeg doesn&#8217;t support indexed images - convert them to RGB or Grayscale before saving (Image-&gt;mode-&gt;RGB/Grayscale)</li>
</ol>
<p><strong><span style="text-decoration: underline;">PNG - How?</span></strong></p>
<p>PNG supports transparency and semi transparency, and the filesize is usually based on the amount of different colors.</p>
<p>When you save your image as a PNG when it has more then one layer, it will show this screen:</p>
<p style="text-align: center"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/png1.png" border="0" alt="" width="388" height="259" class="aligncenter" /></p>
<p>If your image has transparency in it, choose <em>Merge Visible Layers</em>, in order to merge all the layers to one layer while keeping the transparency (it won&#8217;t affect the opened image, it will only tell the plugin how to work with the image). You should then see this screen:</p>
<p style="text-align: center"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/png2.png" border="0" alt="" width="309" height="379" class="aligncenter" /></p>
<p>I strongly recomend to uncheck the checkbox next to Save color values from transparent pixels. If it&#8217;s checked, the color of all 100% transparent pixels will be saved - this is usually a waste of memory as it&#8217;s probably not necessary (unless you hid a watermark or anything else on transparent pixels). Unchecking this checkbox will save you lots of memory.</p>
<p><strong><span style="text-decoration: underline;">PNG - No Transparency</span></strong></p>
<p>If your image shouldn&#8217;t have any transparency, you should flatten it. Flattening merges all the layers and causes all transparency to be replaced by the background color, it causes the removal of the alpha (transparency) channel. The PNG plugin will save the transparency channel even if everything is 100% opaque (o% transparent). However, if the image is flattened, it won&#8217;t save the alpha channel.</p>
<p>To flatten your image, First save a backup with all the layers (save it as an .xcf/.psd or whatever filtype your program uses), Then go to Image-&gt;Flatten Image (<a href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/indexed.png">Click</a>). Notice that all hidden layers in your image will disappear, and all the visible ones will be mreged. The name of this layer will become bold to mark that it has no alpha channel.</p>
<p>Now, let&#8217;s get back to the export window:</p>
<p style="text-align: center"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/png3.png" border="0" alt="" width="388" height="259" class="aligncenter" /></p>
<p>Choosing flatten image will do the flatening as described above on a temporary copy in your computer&#8217;s memory. It will save a flattened image and will keep your current copy untouched.<br />
Now, the same screen should pop but with the <em>save color values from transparent pixels</em> should be grayed out.</p>
<p style="text-align: center"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/Flatten2.png" border="0" alt="" width="309" height="379" class="aligncenter" /></p>
<p align="left"><strong><span style="text-decoration: underline;">PNG Tips and Tricks</span></strong></p>
<ol>
<li>
<p align="left">If your image has only one layer, you won&#8217;t see the export screen where you can choose to flatten your image or to merge the visible layers. You will need to flatten it manually (image-&gt;Flatten) if you want it flattened.</p>
</li>
<li>
<p align="left">If your image doesn&#8217;t have to many colors (like the screenshots of the windows above), save them as PNG. It saves lots of memory and has no loss of quality.</p>
</li>
<li>
<p align="left">PNG transparency won&#8217;t be displayed in Internet Explorer - instead you will see some bright blue background, so take that into consideration if you use it in a webpage. <a href="http://www.troozers.com/joomla!/howto/png_fix.html">Here</a> is a neat way to fix this bug.</p>
</li>
<li>
<p align="left">Finally and most important, In order to squeeze a PNG file, simply reduce the colors! Image-&gt;Mode-&gt;Indexed (<a href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/indexed.png">Click</a>). Choose the amount of colors you want (up to 256). When converting to an indexed image, you can control the <a href="http://en.wikipedia.org/wiki/Dithering#Digital_photography_and_image_processing">dithering</a> - it&#8217;s in the bottom of the window that will pop when you choose &#8220;indexed&#8221;.<br />
If your PNG file has many similar colors you might want to index it and by this saving lots of disk space.<br />
Note: This technique will probably reduce the quality of the image. You shouldn&#8217;t try it on an image with lots of different colors (<a href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/FileSize/test3.png">Click to see why</a>)</li>
<li>
<p align="left">Is your image grayscale? If so convert it to grayscale mode (Image-&gt;Mode-&gt;Grayscale) to reduce the filesize.</p>
</li>
</ol>
<p align="left">That&#8217;s it - I hope you enjoyed the tutorial and that you learned a bit.<br />
Feel free to leave a comment below with Questions/Thoughts/Opinions. If you have any comment about the site, also feel free to comment.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Website Theme Update</title>
		<link>http://limn.0fees.net/2008/06/24/website-theme-update/</link>
		<comments>http://limn.0fees.net/2008/06/24/website-theme-update/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 14:05:05 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/?p=9</guid>
		<description><![CDATA[as you can see if you visited this site earlier, this website is now upgraded with a new theme - a modified version of the mushblue theme from wordpress.net
Feedback on the new look is appriciated  
]]></description>
			<content:encoded><![CDATA[<p>as you can see if you visited this site earlier, this website is now upgraded with a new theme - a modified version of the mushblue theme from wordpress.net</p>
<p>Feedback on the new look is appriciated <img src='http://limn.0fees.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>GIMP Path Tool (aka Pentool) Tutorial</title>
		<link>http://limn.0fees.net/2008/06/15/gimp-path-tool-aka-pentool-tutorial/</link>
		<comments>http://limn.0fees.net/2008/06/15/gimp-path-tool-aka-pentool-tutorial/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 15:36:38 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[GIMP Tutorials]]></category>

		<category><![CDATA[basic]]></category>

		<category><![CDATA[bezier]]></category>

		<category><![CDATA[curve]]></category>

		<category><![CDATA[gimp]]></category>

		<category><![CDATA[path]]></category>

		<category><![CDATA[shape]]></category>

		<category><![CDATA[stroke]]></category>

		<category><![CDATA[tool]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/?p=8</guid>
		<description><![CDATA[In this tutorial, you will learn the Path Tool (aka Pentool) in GIMP. The Path Tool is used to create complex shapes and curves. Many people don&#8217;t use it since it&#8217;s too complicated, However today I&#8217;m going to show you that it&#8217;s not.
This tutorial was moved to my new website, and there it has an [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 0px;" src="http://i113.photobucket.com/albums/n228/fuzzy1992/WebSite/draw_pen-1.png" border="0" alt="The icon of the PathsTool in GIMP 2.4" width="75" height="75" />In this tutorial, you will learn the Path Tool (aka Pentool) in GIMP. The Path Tool is used to create complex shapes and curves. Many people don&#8217;t use it since it&#8217;s too complicated, However today I&#8217;m going to show you that it&#8217;s not.</p>
<h2>This tutorial was moved to my new website, and there <span style="text-decoration: underline;">it has an  updated version</span> (July 2010): <a href="http://lightningismyname.blogspot.com/2008/06/gimp-path-tool-aka-pentool-tutorial_15.html">http://lightningismyname.blogspot.com/2008/06/gimp-path-tool-aka-pentool-tutorial_15.html</a>.</h2>
<p><span id="more-8"></span></p>
<p>Before we start, we need to define several stuff:</p>
<li><strong>PathTool (aka PenTool)</strong> - A tool use to create paths. <a rel="lightbox target=" href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Icon.png">Picture</a></li>
<li><strong>Point (aka Anchor)</strong> - self explanatory <img src='http://limn.0fees.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </li>
<li><strong>Line (aka Segment)</strong> - a connection between <strong>2</strong> points (not more and not less then 2)</li>
<li><strong>Control (aka Handle)</strong> - a special kind of point that controls the curve of a Line. From each point you have 2 controls - one for the line that ends at the point and one for the line that starts at the point.</li>
<li><strong>Stroke</strong> - one or more Points (Anchors) which are conected to each other. A closed stroke is a stroke where the first and last points are connected, and an Open Stroke is a stroke where the first and last points are not connected.</li>
<li><strong>Path</strong> - a path is a collection of one or more strokes</li>
<p align="center"><img class="aligncenter" src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Example1_trans-1.png" border="0" alt="" width="500" /></p>
<p align="left"><strong>Stroke 1:</strong> This shows a classical curved stroke<br />
<strong>Stroke 2:</strong> This is a Polygonal stroke<br />
<strong>Stroke 3:</strong> This is a Curved stroke - note that this is an Open stroke</p>
<h3>PathTool Tutorial - Basics</h3>
<p><img class="aligncenter" src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Example3.png" border="0" alt="" /></p>
<p align="left">Here is a basic demonstartion of using the Pentool/PathTool:<br />
<img class="aligncenter" src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Animation1_1.gif" border="0" alt="" /><br />
Now we need to explain 2 more things:<br />
An <strong>Active Point</strong> is the last point (anchor) that you clicked on. A point can also become active if you drag a line that it&#8217;s connected to (see explanations in the illustration below)<br />
A control (handle) becomes visible only if the point it&#8217;s part of is active.</p>
<p align="left">in order to curve the line, while in &#8220;design&#8221; mode click on a line and drag it, notice that handles will come out of the dots - these are used to control the curve of the line. if you click on the handle and drag it you will be able to control the curve of the line more accurately.<br />
by controling the handles you can have up to 2 curves per line so if you want more you will need more dots.<br />
in the animation above I clicked on the line and dragged. I did it once next to each dot. that way i can control each one of the 2 possible curves.</p>
<p align="left">Now let&#8217;s try to be more practical: let&#8217;s create something!<br />
<img class="aligncenter" src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Animation2_1.gif" border="0" alt="" /><br />
What happened?! why didn&#8217;t the new point Connect to the old one?<br />
The answer is simple: GIMP connects the new dot only when you selected one of the dots at the ends of a path, when a dot is selected it will look empty and a frame will appear in the place you should have a full dot.</p>
<p align="left">In order to reconect this dot Ctrl+Click on one of the dots at the end to connect it. most of the times you won&#8217;t need to do this since the dot will be connected automatically but it may happen if you have more then one dot selected or a dot which is no at the ends as your current selection.</p>
<p align="left">we will now delete the newly created dot (by clicking the backspace or delete buttons on our keyboards) and connect our second dot to the first one.<br />
<img class="aligncenter" src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Animation3_1_trans.gif" border="0" alt="" /><br />
<img class="aligncenter" src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Animation3_1_trans2.png" border="0" alt="" /></p>
<h3>PathTool Tutorial - Detailed Explanation</h3>
<p><img class="aligncenter" src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Example2_trans2.png" border="0" alt="" /></p>
<p><em>Note: Cursor pictures are updated for GIMP 2.4</em><br />
<strong>Shortcut Keys:</strong><br />
Design - Deafult<br />
Edit - Ctrl<br />
Move (Stroke) - Alt</p>
<p align="left"><strong>Anchor Actions:</strong></p>
<li>Deleting - Holding Shift on Edit (Ctrl) mode and clicking on it</li>
<li>Moving - Clicking on it and dragging in Design mode.</li>
<li>Adding at end - Design mode, active point should be open at one side</li>
<li>Adding at the middle of segment - Clicking on a segment in Edit (Ctrl) mode<strong>Line (Segment) Actions:</strong></li>
<li>Deleting - Holding Shift on Edit (Ctrl) mode and clicking on it</li>
<li>Moving - Clicking on it in and dragging in Design mode</li>
<li>Connecting - Clicking on a point in Edit (Ctrl) mode while both active point</li>
<li>and the point you are clicking on are unconnected at 1 or 2 sides<strong>Control Actions:</strong></li>
<li>Deleting - Holding Shift on Edit (Ctrl) mode and clicking on it</li>
<li>Moving (When Visible) - Clicking on it in and dragging in Design mode</li>
<li>Moving (When Invisible) - Clicking on it&#8217;s Point (Anchor) and dragging in Edit<br />
(Ctrl) mode<strong>Stroke Actions:</strong></li>
<li>New - Clicking anywhere in design mode when the active point is connected on<br />
both sides or when there is more then one active point<br />
Clicking Shift while in Design mode and then clicking anywhere you want</li>
<li>Move - Clicking on a stroke and then dragging while in Move (Alt) mode.<strong>Note:</strong> The &#8220;Move Stroke&#8221; cursor is also used when using the move tool on<br />
&#8220;Path&#8221;. Don&#8217;t get confused - when moving with the move tool the entire path<br />
wil be moved - not just the specific stroke</li>
<h3>PathTool Tutorial - Selections and Stroking</h3>
<p><strong>Selection</strong> - a selection from a path is basically the area inside the path. When the path is Open, it&#8217;s treated like there is a straight line from the starting point to the end point.<br />
When we have an area covered by 2 paths (or any other even number) it won&#8217;t be selected. Imagine a ring in real life, the edges of the ring are 2 circles when one is inside another and <strong>the area covered by both rings is the hole</strong>.<br />
When we have an area covered by 1, 3 (or any other odd number) it will be selected. When we have an area covered only by one path it will be selected since this is how we defined the selection. When an area is covered by 2 (or any other even number) paths it will be a hole so when we have 3 (or any other odd number) it will be full again since we have 1 path inside a hole (the 2 paths cancel each other so we we have nothing in this area except for the one path and then this is the selection)<br />
<img class="aligncenter" src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Selection_trans.png" border="0" alt="" /><br />
<strong>Stroking</strong> - stroking a path (to stroke a path) means to draw along it&#8217;s lines.. In order to do this simply Click the path you want to stroke inside the paths dialog (Image window-&gt;Dialogs-&gt;Paths) and then go to the Image window-&gt;Edit-&gt;Stroke Path&#8230;<br />
In the dialog that will pop you can select how to stroke the path, which tool to use it and you can set many other options - try playing with it.<br />
<img class="aligncenter" src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Pentool/Stroke_trans.png" border="0" alt="" /></p>
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		<title>Blender 3d Soccer Ball (Football) Tutorial</title>
		<link>http://limn.0fees.net/2008/06/12/blender-3d-soccer-ball-football-tutorial/</link>
		<comments>http://limn.0fees.net/2008/06/12/blender-3d-soccer-ball-football-tutorial/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 10:45:21 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[Blender3d Tutorials]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[blender]]></category>

		<category><![CDATA[BuckyBall]]></category>

		<category><![CDATA[footbal]]></category>

		<category><![CDATA[modeling]]></category>

		<category><![CDATA[soccer]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/?p=6</guid>
		<description><![CDATA[Here is what we are going to make:

Click to view fullsize
In this tutorial we are going to model a soccer ball (aka footbal, BuckyBall). I have searched the web and I have seen many great ways to do it, but they all had one problem - it&#8217;s impossible to do them in blender.
I recently found [...]]]></description>
			<content:encoded><![CDATA[<p align="center">Here is what we are going to make:<br />
<a rel="lightbox" href="http://s113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/SoccerFinal2.png" target="_blank"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_SoccerFinal2.png" border="0" alt="Soccer Ball Preview - Click to view Fullsize" class="aligncenter" /><br />
Click to view fullsize</a></p>
<p align="center">In this tutorial we are going to model a soccer ball (aka footbal, BuckyBall). I have searched the web and I have seen many great ways to do it, but they all had one problem - it&#8217;s impossible to do them in blender.</p>
<p>I recently found a way to do this using the blender deafult shapes and the subsurf modifier. Most people use the smoothing abilities of subsurfing, however I&#8217;m going to use the geometrical ability of the subsurf to create the Soccer Ball.</p>
<p>Note: As someone pointed out, I discovered this is not an exact model, the number of hexagons is not 20 as it is in a real soccer ball. Nevertheless, it&#8217;s good for backgrounds and other places where accuracy isn&#8217;t to important.</p>
<p><span id="more-6"></span></p>
<h5>Step 1 - Preparing the scene</h5>
<p>Open blender in a top view (Numpad 7), and delete the deafult cube/plain if there is one. (<a rel="lightbox target=" href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut1.png">Preview</a>)<br />
Add a new Icosphere (Add→Mesh→Icosphere). Set the Recursion level to 2 and the radius to 1.<br />
<a rel="lightbox" href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut2.png" target="_blank"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut2.png" alt="" /></a></p>
<h5>Step 2 - Creating the shape</h5>
<p>Go to the Editing pannel (F9) And add a subsurf modifier, Set the Level of the subsurf to 1 (All the soccer fans out there should already recognize this shape).<br />
Switch to Object mode (Tab) and then Apply the subsurf (We can&#8217;t apply it in edit mode). Switch back to Edit mode.<br />
<a rel="lightbox" href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut3.png" target="_blank"><br />
</a><a href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut6.png" target="_blank"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut6.png" alt="" /></a></p>
<h5>Step 3 - Material 1</h5>
<p>Go to the Editing pannel (F9) And press new in Links and Materials under the box where it says 0 Mat 0, this will create a new material for the object (it will be Material 1)<br />
Select all the vertices off the Ball (Click A in the 3d window to deselct all, and another time to select all), and click Assign (just under the new button) to assign the material to the vertices.<br />
<a rel="lightbox" href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut7.png" target="_blank"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut7.png" alt="" /></a></p>
<h5>Step 4 - Material 2</h5>
<p>Switch the Select mode to Faces (Ctrl+Tab and choose faces). Now the view of our ball will change and become full of dots - One for each face.<a rel="lightbox" href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut8.png" target="_blank"><br />
</a><a rel="lightbox" href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut9.png" target="_blank"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut9.png" alt="" /></a><br />
Now we need to select all the pentagons in the object. A regular soccer ball is made out of Pentagons sorrounded by Hexagons. If you are having hard time finding the pentagons, look at the image below.<a rel="lightbox" href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut10.png" target="_blank"><br />
<img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut10.png" alt="" /></a><br />
Remember that there are pentagons on both sides of the ball! The best way to make sure you don&#8217;t miss any, is to go to top view (Numpad 7) and make sure you see 5 pentagons like in the image above. Then go to bottom view (Ctrl+Numpad 7) and make sure you also see 5 pentagons.<br />
Now, let&#8217;s assign the second material - create a new material and assign it exactly like before. This will be Material 2.<a rel="lightbox" href="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut11.png" target="_blank"><br />
<img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut11.png" alt="" /></a></p>
<h5>Step 5 - Black n&#8217; White</h5>
<p>Now we will set the materials we assigned black and white. Go to the Shading  (F5) and then to the Material Panel (Click on the red sphere if it&#8217;s not already selected).<br />
In Link and Pipelines it says 2 Mat 2 - this means we are editing material 2 out of 2 total materials. Since the second material we assigned was for the pentagons, change the settings to be what you want for the pentagon (I edited the color to black and renamed the material to black)<br />
<img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Material.png" alt="" /><br />
Click on the left arrow in where it shows the number of the material (picture above) - Whis will take you to edit the first material. I changed the color to white and renamed it White.</p>
<h5>Step 7 - The ball is round (or at least it should be )</h5>
<p>First of all, let&#8217;s smooth the ball a bit: Go to Editing (F9). Under the assign button that we used, there is a button that says set smooth. Click it.<br />
Add a Subsurf modifier, this time set the level to 2 or 3.<br />
You might notice that the ball is a bit bumpy even with the subsurf modifier, This is because of the way we used to build the ball. You can increase the amount of subsurfing to make it even smoother, yet I recomend not to do this. Remember that in reality the ball is not a perfect sphere.</p>
<h5>Step 6 (optional) - Bumpy!</h5>
<p>Now, most of us now that a footbal has little cumps in it where the pentagons and hexagons connect. I&#8217;m going to make them:<br />
Select only 1 pentagon - Not More! Extrude it (E), select Region in the dialog that will pop.<br />
&#8220;How much to extrude?&#8221; First of all, it must be equal in all areas on the ball, so to make it the same we will type the amount of extrusion using the numpad.<br />
Second, we want to extrude a really small number, otherwise the effect destroys the look of the ball. I recomend extruding somewhere between 0.001 to 0.01. Although it seems small, it&#8217;s enough. I extruded 0.01.<br />
<a rel="lightbox" href="http://s113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut15.png" target="_blank"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut15.png" border="0" alt="" /></a><br />
Repeat extruding the pentagons, one at a time untill you extrude them all. The best way not to confuse if you already extruded a pentagon is to look at the color around it. If the pentagon of the color got a bit rounded and bigger it means that you already extruded that one.<br />
<a rel="lightbox" href="http://s113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut16.png" target="_blank"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut16.png" border="0" alt="" /></a><br />
Your ball should look something like the ball in the picture above - the black dots got round and bigger. This is OK, it means that you did things correctly.<br />
Now we will extrude all the hexagons, one at a time. You will see that the back circles turn back into pentagons - this is how you can see if you already extruded the hexagon or not.<br />
<a rel="lightbox" href="http://s113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut17.png" target="_blank"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut17.png" border="0" alt="" /></a></p>
<p><a rel="lightbox" href="http://s113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/Tut18.png" target="_blank"><img src="http://i113.photobucket.com/albums/n228/fuzzy1992/Guides/Blender/th_Tut18.png" border="0" alt="" /></a></p>
<p>Add some lights, cameras and That&#8217;s it - you are done <img src='http://limn.0fees.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>EDIT: made it to BlenderNation <img src='http://limn.0fees.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
A tip from <strong>brian</strong> who posted it there</p>
<blockquote><p>The change I&#8217;d make to the tutorial is to not extrude each pentagon individually. But rather when you select the pentagons to set the material this is when you should extrude the polygons. Just make sure to extrude by region and in place. And then with all the polygons still selected use Alt-S to translate/scale the polygons along their normals. And remember if you happen to deselect the pentagons you can reselect them by selecting the material assigned to them in the Links and Materials Panel. You do have to extrude each of the hexagon&#8217;s individually to get the right effect.</p></blockquote>
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		<title>This is how it started</title>
		<link>http://limn.0fees.net/2008/06/12/this-is-how-it-started/</link>
		<comments>http://limn.0fees.net/2008/06/12/this-is-how-it-started/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 07:04:04 +0000</pubDate>
		<dc:creator>LightningIsMyName</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[begining]]></category>

		<category><![CDATA[LightningIsMyName]]></category>

		<category><![CDATA[LIMN]]></category>

		<category><![CDATA[start]]></category>

		<guid isPermaLink="false">http://limn.0fees.net/?p=5</guid>
		<description><![CDATA[Finally!
I have a website  Like most websites/blogs this will be a bit empty on the begining (I can&#8217;t think of a way to make content magically appear)
This website is still in a building process - you might see more changes every time you enter.
Some people now me on other places as LIMN (on GIMPtalk), LightningIsMyName [...]]]></description>
			<content:encoded><![CDATA[<p>Finally!</p>
<p>I have a website <img src='http://limn.0fees.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> Like most websites/blogs this will be a bit empty on the begining (I can&#8217;t think of a way to make content magically appear)<br />
This website is still in a building process - you might see more changes every time you enter.</p>
<p>Some people now me on other places as LIMN (on GIMPtalk), LightningIsMyName (most places), Lightning (Blender artists forum).<br />
I expect a lot of traffic soon - I&#8217;m going to upload a blender3d tutorial that will hopefully attract lots of people here.</p>
<p>Good luck to myself and I hope you enjoy my website =)</p>
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